Jump to content

Looking to get into shader programming, but not sure where to start


Recommended Posts



I have been messing around the the UDK and have gotten somewhat familiar using the material editior, but i'm still clueless on how to create more advanced materials and shaders.


I'd like to learn, but i'm not quite sure where to start. I dont' have much of a programming background, so I don't know if I should familiarize myself with C++ first, or jump right into the specialized stuff for shader creation. Also, what language would i use to learn with? I've heard of hlsl and cg, and some other stuff.


If anyone has any suggestions of the direction i should take, or materials to use for learning I would greatly appreciate the help.


Thank you

Link to comment
Share on other sites

I'd highly suggest that you get familiar and good at C++ BEFORE you jump into HLSL and shader programming.


Also a good grip on Matrix algebra would help a lot.


Don't try and run before you can walk
Edited by __Darknite
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...