ferretzombie Posted June 29, 2012 Share Posted June 29, 2012 Hello, I have been messing around the the UDK and have gotten somewhat familiar using the material editior, but i'm still clueless on how to create more advanced materials and shaders. I'd like to learn, but i'm not quite sure where to start. I dont' have much of a programming background, so I don't know if I should familiarize myself with C++ first, or jump right into the specialized stuff for shader creation. Also, what language would i use to learn with? I've heard of hlsl and cg, and some other stuff. If anyone has any suggestions of the direction i should take, or materials to use for learning I would greatly appreciate the help. Thank you Quote Link to comment Share on other sites More sharing options...
__Darknite Posted June 29, 2012 Share Posted June 29, 2012 (edited) I'd highly suggest that you get familiar and good at C++ BEFORE you jump into HLSL and shader programming. Also a good grip on Matrix algebra would help a lot. Don't try and run before you can walk Edited June 29, 2012 by __Darknite Quote Link to comment Share on other sites More sharing options...
ferretzombie Posted June 29, 2012 Author Share Posted June 29, 2012 Alright, thanks. I just wasn't too sure how important generalized programming knowledge would have been in working with shaders. Quote Link to comment Share on other sites More sharing options...
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